I’m finding this very interesting… An evolved neural network that plays the game of tic-tac-toe and so far is a pretty decent player. Here is a visualization of it’s evolved ā€œbrainā€ that underwent GA (genetic algorithm) training with classification learning + self-play.


#gpdzcga

Maybe you’ll enjoy this as well:

I still have one of my first modems, a Creatix LC 144 VF:

I think this was the modem that I used when I first connected to the internet, but I’m not sure.

I plugged it in again and it still works:


The firmware appears to be from 1994, which sounds about right. I don’t think we had internet access before that. We certainly did use local mailboxes, though. (Or BBS’s, as you might call them.)

I now want to actually use that modem again. For the moment, I can only use a phone to dial into it, I lack a second modem to actually establish a connection. Here’s a video:

Not spectacular, but the modem does answer after me entering ATA.

I bought another cheap old modem on eBay and am now waiting for it to arrive. Once it’s here, I want to simulate an actual dial-up session, hopefully from OS/2 or Windows 3.x.


#6hz3xca
prologic@JamessMacStudio
Sun May 25 21:44:41
~/tmp/neurog
 (main) 130
$ go build ./cmd/ttt/... && ./ttt
Generation  27 | Fitness: 0.486111 | Nodes: 44  | Conns: 82

… experimenting with building and training a tic-tac-toe game, which evolves a. neural net that learn to paly the game against the best evolved champions šŸ˜…


#67mw3uq

(#da7zlha) One of the nicest things about Go is the language itself, comparing Go to other popular languages in terms of the complexity to learn to be proficient in:


#ihjm43a

(#da7zlha) @bender@twtxt.net Here’s a short-list:

  • Simple, minimal syntax—master the core in hours, not months.
  • CSP-style concurrency (goroutines & channels)—safe, scalable parallelism.
  • Blazing-fast compiler & single-binary deploys—zero runtime dependencies.
  • Rich stdlib & built-in tooling (gofmt, go test, modules).
  • No heavy frameworks or hidden magic—unlike Java/C++/Python overhead.

#gfizg2q